Ghost In The Shell - VR Experience | REWIND (2017)
DIGITAL Environment & Lighting ARTist
Student Work | UH Animation
RALLY BUG TURBO | Team PROJECT (2015)
Rally Bug Turbo is a 3rd Year University Project I worked on with a team of people. My role was working as Lighting Artist. Rally Bug Turbo went on to be a runner up in The Rookies ' Game of the Year.
CONCRETE POND | PERSONAL PROJECT (2015)
Created using Unreal Engine 4. Inspired by the old villain lairs found in the 1960s Bond films such as Goldfinger and Thunderball. I wanted to create a similar environment but in an "arch-viz" style.
Sankofa | Team PROJECT (2015)
Sankofa is a 3rd Year University Project I worked on with a team of people. My role was working as Lighting Artist.
Available for downlaod here: https://punchabove.itch.io/sankofa
RELIGHTING: INFINITY BLADE ENVIRONMENTS | PERSONAL PROJECT (2015)
This was a personal exercise I set myself. The goal was to revamp and better define the look of these environments from the mobile game Infinity Blade available for free on the UE4 marketplace.
Chaos Circuit | Team PROJECT (2015)
Chaos Circuit is a 3rd Year University Project I worked on with a team of people. My role was working as Lighting Artist and assisting with Art Direction by revamping the colour pallet for the game (below). Chaos Circuit went on to win Best of Show for Games Art at UHAnimation Expose 2016.
