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Ghost In The Shell - VR Experience | REWIND (2017)
DIGITAL Environment & Lighting ARTist
LIGHTING STUDY | Piotr Jablonski
A 4 Day Lighting Study of the Art of Piotr Jabłoński. The goal being to capture the tones, colours, and sense of mystical polluted atmosphere found in much of Piotr's paintings, whilst working within the technical constraints often found during real-life production scenario's.
Rendered In Unreal Engine 4 and using 100% Baked Lighting, whilst taking advantage of directional inter-scattering within fog. 3D assets were sourced from Unreal Marketplace. Responsible for Lighting, Colour Grading, Atmospherics, and Composition.
Environment used is from Unreal Marketplace, found here: https://www.unrealengine.com/marketplace/en-US/product/infinity-blade-plain-lands

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