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Ghost In The Shell - VR Experience | REWIND (2017)

Produced in 7 weeks, as a real-time VR experience developed in Unreal Engine 4, to tie-in with the release of Rupert Sanders' Ghost In The Shell (2017). More information can be found here.

 

Responsible for:

 

Hotel Rooftop Scene

- Final Lighting of Environment.

- Final Colour Grade.

- Creating and Editing of Skydome.

- Character Lighting.

Hotel Scene

Environment Layout.

- Modeling, UV mapping, and Texturing of Floor, Rotating Doors. Plus assistance in various other assets. 

- Lighting and Look-Development of Environment from Block-out to Final Image.

- Final Colour Grade.

- Character Lighting from Block-out to Final Image.

Deep Sea / Shelling Scene

- Environment Layout and Dressing.

- Lighting and Look-Development of Environment from Block-out to Final Image.

- Sequence timings of bubbles, fog, exposure, lighting.

- Modeling, UV mapping, and Texturing of Shelling Tank.

- Character Lighting from Block-out to Final Image.

- Final Colour Grade.

Promotional Still Images (Below)
- Camera Placement and Scene Composition
- Additional Lighting
- Colour Correction
- Rendering inside Unreal Engine 4

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