Ghost In The Shell - VR Experience | REWIND (2017)
DIGITAL Environment & Lighting ARTist
Ghost In The Shell - VR Experience | REWIND (2017)
Produced in 7 weeks, as a real-time VR experience developed in Unreal Engine 4, to tie-in with the release of Rupert Sanders' Ghost In The Shell (2017). More information can be found here.
Responsible for:
Hotel Rooftop Scene
- Final Lighting of Environment.
- Final Colour Grade.
- Creating and Editing of Skydome.
- Character Lighting.
Hotel Scene
- Environment Layout.
- Modeling, UV mapping, and Texturing of Floor, Rotating Doors. Plus assistance in various other assets.
- Lighting and Look-Development of Environment from Block-out to Final Image.
- Final Colour Grade.
- Character Lighting from Block-out to Final Image.
Deep Sea / Shelling Scene
- Environment Layout and Dressing.
- Lighting and Look-Development of Environment from Block-out to Final Image.
- Sequence timings of bubbles, fog, exposure, lighting.
- Modeling, UV mapping, and Texturing of Shelling Tank.
- Character Lighting from Block-out to Final Image.
- Final Colour Grade.
Promotional Still Images (Below)
- Camera Placement and Scene Composition
- Additional Lighting
- Colour Correction
- Rendering inside Unreal Engine 4
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